Monday, September 17, 2007

WEGS Copper: The Campaign

I wanna play a campaign. Not just little 2 or 3 hour encounters with disposable characters that I chew through. I want a character that I can invest in. I want to care about a character. Instead of just whining about this, I am going to make it happen. I have decided to write a Wegspaign. I am going to begin writing and fleshing out my campaign hopefully to have it ready in time for the Wegsoramacon. I will try to make it so that it is playable in 15 hours. (It won't be a very extensive campaign.) This way at the Wegsoramacon, it will be playable in five 3 hour sessions. Or three 5 hour sessions.

Whatever the outcome, the point of this campaign is to demonstrate WEGS copper to anyone interested. Most of you have played WEGS 101 or some variation of it. WEGS Copper is really the next level out there. A much richer Ark system, with a lot more options for customizing your Ark. Plus there are so many more skills and spells that just are not included in WEGS 101. The main reason behind this was to make WEGS 101 simple.

This is not to say that WEGS 101 characters are not welcome. They can play right alongside WEGS copper characters with almost seamless integration. And it is very simple to transfer a WEGS 101 character to the Copper sheet and system.

The mechaniks are the same, but the game has changed.

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